Speed Challenge: Jacques Villeneuve's Racing Vision | |
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Developer(s) | Ubisoft |
Publisher(s) | Ubisoft |
Platform(s) | GameCube |
Release date(s) | EU October 18, 2002 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Speed Challenge: Jacques Villeneuve's Racing Vision you can choose your futuristic car, but this doesn't really matter. Only your drive skills.
Now you can try a game which is made after the racing vision of Formula 1 champion, Jacques Villeneuve, and challenge other people over the Internet on Speed Challenge League. You have enough of circuit racing? You can test your drive abilities on actual streets of great cities (Paris, London, Montreal...) too. New gaming features includes: Autopilot, Car Auto-Repair, the Target.
With the default settings, Dolphin will hang on the loading screen. The only known way to bypass this is by enabling SyncGPU or disabling Dual Core (the latter is already done with the GameINI) and manually setting SyncGpuOverclock to 0.07 or less.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Speed Challenge: Jacques Villeneuve's Racing Vision since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
5.0-21088 | Windows 11 | AMD Ryzen 5 3600 @ 3.6 GHz | NVIDIA GeForce RTX 3060 | Seems to work pretty well and without crashes, provided that Double Core is turned on. | DandelionSprout |